﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ProcessHandles
{
    using Stimulus = UnityEngine.Sprite;

    public class Cfg_Info
    {
        public static float s_ImageDuration;
        public static float s_IntvDuration;

        public static int s_CountDown = 9;
        public static int s_Frequency = 30;

        public static string s_StimulusGroupIdx;


        //本次实验Image的List(同时用作序列化输入）
        public static List<Stimulus> s_StimulusList = new List<Stimulus>();

        //本次实验Image文件名的List
        public static List<string> s_StimulusIdxList = new List<string>();
    }

    public class Participant_Info
    {
        public static string s_Index;
        public static string s_Name;
        public static float  s_Age;
        public static bool   s_IsMale;
        public static bool   s_IsASD;
    }



}
